March 2012 – Dec 2013 for Microsoft Studios
In Spring 2012, I joined a small new Microsoft studio to work with the original Kinect team on an exciting Hardware and Experiences project.
I led product research, UX design, and experience prototyping. Our team pitched and prototyped new products that both showcased and informed the capabilities of the ever–evolving device. We also worked closely with the OS and hardware teams on experimental interfaces (gesture/mixed inputs).
The project is currently unannounced.